//TITLES FOR HALF-LIFE
// Position command $position x y 
// x & y are from 0 to 1 to be screen resolution independent
// -1 means center in each dimension
// Effect command $effect <effect number>
// effect 0 is fade in/fade out
// effect 1 is flickery credits
// effect 2 is write out (training room)
// effect -1 is print center (normal text in center of screen)
// effect -2 is print notify (normal text in top left of screen)
// effect -3 is print center (text piped straight into console)
// effect -4 is print talk (normal text in lower middle of screen)
// Text color r g b command $color
// fadein time fadeout time / hold time
// $fadein (message fade in time - per character in effect 2)
// $fadeout (message fade out time)
// $holdtime (stay on the screen for this long)

// the only flags TFC uses are the effect value -4 through -1, for screen positions

$effect 0

// game text


//////////////////////////////////////////////////////////////////////
// Game messages

Game_ceasefire
{
CEASE FIRE MODE
}

Game_christmas
{
MERRY CHRISTMAS!!
}

Game_happybday
{
HAPPY BIRTHDAY TEAMFORTRESS!
}

Game_nocolorchange
{
No Color changing allowed in deathmatch.
}

Game_cantplayclass
{
You cannot play that playerclass on this map. 
}

Game_spydisabled
{
The spy class has been disabled on the server by the administrator.
}

Game_enoughofclass
{
Your team already has enough of that class.
}

Game_nochangeclass
{
You cannot change class.
}

Game_changeclass
{
After dying, you will return as a %s
}

Game_mustteam
{
You must join a team first.
}

Game_nolives
{
You have no lives left.
}

Game_random
{
Random Playerclass.
}

Game_playingas
{
%s is playing as a %s
}

Game_legalclasses
{
Legal Classes for your team are:
}

Game_noteams
{
Teamplay is not On, Teams are inactive.
}

Game_onlyteams
{
There can be only %s teams on this map.
}

Game_alreadyteam
{
You're already in Team %s.
}

Game_teamfull
{
That team is full. Pick another.
}

Game_noteamstart
{
You can't start a new team with your color, since another is already using that color. 
Change your color, then try again.
}

Game_others
{
The other members of your team are:
}

Game_othersdetails
{
   %s : %s
}

Game_noothers
{
There are no other players on your team.
}

Game_nolives
{
NO lives left, returning to Observer mode.\n
}

Game_lastlife
{
LAST life.
}

Game_Xlives
{
%s lives left.
}

Game_tillrespawn
{
%s seconds till respawn.
}

Game_battleid
{
Your Battle ID is %s
}

Game_welcomeback
{
Welcome Back!
}

Game_locked
{
Closed Server. Clan Battle in progress.
}

Game_playerjoin
{
%s has joined the game
}

Game_startedteam
{
%s has started Team %s.
}

Game_joinedteam
{
%s has joined Team %s.
}

Game_changedteam
{
%s has changed to Team %s.
}

Game_minsleft
{
%s minutes left till Match begins.
}

Game_oneminleft
{
one minute left till Match begins.
}

Game_thirtysecleft
{
30 seconds left till Match begins.
}

Game_secsleft
{
%s seconds.
}

Game_onesec
{
1 second.
}

Game_matchbegin
{
MATCH BEGINS NOW
}

Game_matchlocked
{
GAME IS NOW LOCKED
}

Game_resumefire
{
RESUME FIRE
}

Random
{
RANDOM
}

Civilian
{
CIVILIAN
}

Observer
{
OBSERVER
}

//////////////////////////////////////////////////////////////////////
// Admin

Admin_nopassword
{
Server has no Admin password set (tfc_adminpwd)
}

Admin_access
{
Admin Password accepted. Admin rights granted.
}

Admin_badpassword
{
Admin Password incorrect.
}

Admin_noplayers
{
Players In Game : %s
}

Admin_noteamplayers
{
Players In Team %s: %s
}

Admin_gameempty
{
No other players in the game.
}

Admin_kickban
{
%s (%s)  KICK/BAN/NEXT?
}

Admin_listip
{
%s (%s)
}

Admin_endlist
{
End of player list
}

Admin_kick
{
%s was kicked by %s
}

Admin_ban
{
%s was banned by %s
}

Admin_ceasefire
{
CEASE FIRE
}

AKick_kicked
{
%s was kicked for killing teammates.
}

AKick_warn
{
Kill one more teammate, and you will be
removed from this server.
}

//////////////////////////////////////////////////////////////////////
// Menus
Menu_chooseteam
{
=== Choose Your Team ===

}

AutoTeam
{
Auto Team
}

BlueTeam
{
Blue Team
}

RedTeam
{
Red Team
}

YellowTeam
{
Yellow Team
}

GreenTeam
{
Green Team
}

Menu_onlycivs
{
Your team can only be Civilians.
}

Menu_class
{
=== Choose Your Class ===

}

Menu_repeathelp
{
Press 8 to see this help again
}


//////////////////////////////////////////////////////////////////////
// Class help


Sbar_prematch
{
0PREMATCH MODE. GAME START:
2 %i2 MINUTES
4 1 MINUTE
1 %i1 SECONDS
3 1 SECOND
}

Sbar_battleid
{
0YOUR BATTLE ID: %i5
6         CEASE FIRE ACTIVE!!
}

Sbar_dead
{
0YOU CAN RESPAWN IN: 
2 %i2 MINUTES
4 1 MINUTE
1 %i1 SECONDS
3 1 SECOND
}

Scout_disarming
{
0Disarming detpack...
}


//////////////////////////////////////////////////////////////////////
// MATCH SCORING
Match_results
{
=------= MATCH RESULTS =------=
}

Match_draw
{
 DRAW 
}

Match_winner
{
%s defeated %s
}

Match_losers3
{
and %s
}

Match_losers4
{
, %s
}

Match_team
{

=------= TEAM%s RESULTS =------=
%s players. 
}

Match_teamdump
{
%s frags, %s unaccounted for.
%s team score.
}

// ======= generic CTF ======= //

ctf_yougotflag
{
You have the enemy flag!
Take it back to your base!
}

ctf_cantuseitem
{
Your team can't use this item.
}

ctf_cant_use_door
{
This door won't open for your team.
}


//========================================================
// New Menus

Title_civilian
{
Civilian
}

Title_SelectYourTeam
{
SELECT YOUR TEAM
}

Title_SelectYourClass
{
SELECT YOUR CLASS
}

Title_CurrentlyOnYourTeam
{
There are %d on your team
}

// TEAM MENU
Team_Blue
{
BLUE
}

Team_Red
{
RED
}

Team_Green
{
GREEN
}

Team_Yellow
{
YELLOW
}

Team_AutoAssign
{
AUTO ASSIGN
}

// other menu text
Menu_OK
{
OK
}

Menu_Cancel
{
CANCEL
}

Menu_Spectate
{
SPECTATE
}

// Spectator Menu
Spec_Mode1
{
Spectator
}

Spec_Mode2
{
Chase
}

Spec_Mode3
{
Locked Chase
}

Spec_NoTarget
{
No valid targets. Cannot switch to Chase-Camera Mode.
}

Spec_Help
{
FIRE/ALT-FIRE to Change Target  Duck to Switch Modes  JUMP to Leave
}

Spec_Help2
{
Your text messages can only be seen by other Spectators
}

Spectators
{
Spectators
}

Unassigned
{
Unassigned
}

// Scoreboard
TEAMS
{
TEAMS
}

PLAYERS
{
PLAYERS
}

SCORE
{
SCORE
}

DEATHS
{
DEATHS
}

LATENCY
{
LATENCY
}


// AHL

Menu_Pistols
{
Single Pistol
}

Menu_Weapon
{
Unique Weapon
}

Menu_Item
{
Special Item
}

Title_SelectYourWeapon
{
SELECT YOUR WEAPON
}

Title_SelectYourUnique
{
SELECT YOUR UNIQUE WEAPON
}

Title_SelectYourSpecial
{
SELECT YOUR SPECIAL ITEM
}

Bandolier
{
Bandolier
}

FlashLight
{
Flash Light
}

LaserSight
{
Laser Sight
}

NightVisionGoggles
{
NV Goggles
}

Silencer
{
Silencer
}

StealthSlippers
{
Stealth Slippers
}

ArmorVest
{
Armor Vest
}

Holster
{
QuickDrawHolster
}

Frag
{
Frag Grenade
}


Knife
{
Knives
}

Beretta
{
Beretta
}

Anaconda
{
Magnum
}

Colt
{
Colt 1911
}

SAA
{
Colt SAA
}


Akimbo
{
Akimbo
}

DEagle50
{
Desert Eagle
}

HandCannon
{
Handcannon
}

Shotgun
{
Shotgun
}

MP5
{
Sub-Machinegun
}

M4
{
Assault Rifle
}

Sniper
{
SemiAuto Sniper
}

50cal
{
50c Sniper Rifle
}

Menu_RandomEquipment
{
Random
}

Menu_Done
{
Done
}

Round_GameOff
{
GAME OFF
}

Round_GameOffHelp
{
You cannot cause or take damage
}

Round_Practice
{
GAME NOT READY
}

Round_PracticeHelp
{
Organize a game. Until then, frags & deaths mean diddly-squat.
}

Round_Start
{
GET READY!
}

Round_StartHelp
{
Round is about to begin!!!
}

Round_During
{
FIGHT!
}

Round_Finished
{
GAME OVER
}

Round_NoHelp
{

}
